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Nik:

--- Quote from: Significantly Insignificant on November 22, 2021, 08:20:09 AM ---Dutch being an idiot plays into the story in my opinion.  The Dutch character is a glorified cult leader who has sold his team on the idea that they are a higher class of criminal.  They group has only made it that far because the skills of the team can overcome his idiocrasy.  I think this is shown in the conversation that plays out early in the game where Arthur asks Dutch what happened in Blackwater, and Dutch responds "We didn't have you Arthur".  It fits with the whole descent in to chaos theme of the game as people start to realize that Dutch is an idiot, and that their whole life has been for nothing.  How you want to play the game determines how that plays out for Arthur to a certain extent and that is difficult to pull off in a game.       

--- End quote ---

My take on it was also that we're really only seeing the end of the line for this gang as the "Wild West" becomes "civilized" by means of encroaching government authority. Most successful gang leaders throughout history were not exactly rocket scientists, they were just clever or amoral enough to see opportunities and take them through violence. When they encounter real and organized pushback by a force as amoral/clever/willing to use violence as the government is depicted in RDR series they tend to fall apart.

My thing, and this may be a little Inside Baseball/semantic-y, is I don't know I ever came to really see it as a RPG in a meaningful sense. It wasn't like Skyrim or Fallout where you're creating a character from whole cloth or something like the Witcher where your choices affect the story in major ways. At most you can sort of decide to what extent Arthur is a tragic figure.

Significantly Insignificant:

--- Quote from: Nik on November 22, 2021, 09:03:11 AM ---
--- Quote from: Significantly Insignificant on November 22, 2021, 08:20:09 AM ---Dutch being an idiot plays into the story in my opinion.  The Dutch character is a glorified cult leader who has sold his team on the idea that they are a higher class of criminal.  They group has only made it that far because the skills of the team can overcome his idiocrasy.  I think this is shown in the conversation that plays out early in the game where Arthur asks Dutch what happened in Blackwater, and Dutch responds "We didn't have you Arthur".  It fits with the whole descent in to chaos theme of the game as people start to realize that Dutch is an idiot, and that their whole life has been for nothing.  How you want to play the game determines how that plays out for Arthur to a certain extent and that is difficult to pull off in a game.       

--- End quote ---

My take on it was also that we're really only seeing the end of the line for this gang as the "Wild West" becomes "civilized" by means of encroaching government authority. Most successful gang leaders throughout history were not exactly rocket scientists, they were just clever or amoral enough to see opportunities and take them through violence. When they encounter real and organized pushback by a force as amoral/clever/willing to use violence as the government is depicted in RDR series they tend to fall apart.

My thing, and this may be a little Inside Baseball/semantic-y, is I don't know I ever came to really see it as a RPG in a meaningful sense. It wasn't like Skyrim or Fallout where you're creating a character from whole cloth or something like the Witcher where your choices affect the story in major ways. At most you can sort of decide to what extent Arthur is a tragic figure.

--- End quote ---

Yeah, that's a good point.  It's not really an RPG in the same sense as though games.  It's more of a cinematic game in the vein of Last of Us but in an open world.  I also liked that they worked in missions in creative ways where you get an Uncharted feeling like the game is on rails at points.   

herman:
so, children. at least this child, don't take friendly fire damage, so i found my test dummy. also side note, you can use children to cross large pits and void space. im calling this Child Flight @ddx_exe pic.twitter.com/rkTzSQDNr9— Red Orb (@RedOrbFragment) April 6, 2022
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all jedi abuse children differently, obi wan likes to take a more vertical approach. send them to heaven directly yah know?#LegoStarWarsTheSkywalkerSaga pic.twitter.com/SCP9kPgdg5— Red Orb (@RedOrbFragment) April 6, 2022
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this makes me want the game...

Heroic Shrimp:
can't stop watching these guys who run around tokyo like they're in a video game pic.twitter.com/KlqtJFtirT— juan (@juanbuis) May 3, 2022
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the movements, the npc interactions, the sound effects — everything is just perfect pic.twitter.com/eLmzCMI53x— juan (@juanbuis) May 4, 2022
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